Wed. Apr 1st, 2026

DOOM Shooter Launched on DNS

Screenshot of DOOM running via DNS

The legendary game continues to be launched in highly unconventional ways.

Recently, Adam Rice posed an intriguing question: is it possible to run DOOM using DNS (Domain Name System)?

The developer stored the necessary game data within TXT records, with each record capable of containing approximately 2,000 characters:

“The idea is to load the entire game engine and its assets from DNS TXT records, put everything into memory, and run the game. No downloads, installers, or files on disk. My goal is to fully load the game into memory solely using public DNS queries.”

Code snippet related to the DOOM on DNS project

Adam Rice concluded that a DOOM port written in a language capable of being loaded into Windows memory without requiring any files was essential:

“C# is often used for this by cybercriminals, but I don’t know C# and wasn’t going to rewrite the DOOM source code myself, so I started my search there. I found `managed-doom` — a pure C# port of the original DOOM engine. Managed .NET assemblies can be loaded directly from raw bytes, no files on the file system are required. In theory, this allowed loading the compiled game code from DNS and running it without touching the disk.”

The plan proved successful, and the developer was able to successfully launch DOOM. To conserve space in this version, all sound had to be completely removed.

Another screenshot of DOOM running via DNS

By Gareth Wickshire

A Manchester-based gaming journalist with over eight years of experience covering the UK gaming scene. Started as a freelance writer for indie gaming blogs before establishing himself as a trusted voice in the industry. Specializes in breaking news about British game developers and emerging gaming trends. Known for his in-depth coverage of gaming events across England and insightful interviews with industry professionals.

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