Thu. Apr 2nd, 2026

Former Call of Duty Director Slams Fallout’s Gunplay, Offers Expertise to Bethesda

A scene from a Fallout game featuring a character in power armor
A scene from a Fallout game

Greg Reisdorf, a seasoned director from the Call of Duty franchise, recently voiced his strong opinions regarding the gunplay in Bethesda’s modern Fallout titles, describing it as “awful” and in dire need of an overhaul.

Reisdorf believes the current state of shooting mechanics in Fallout games is unacceptable and needs significant improvement:

“Oh my god. [The shooting] is so awful. Whatever you’re doing right now, Todd Howard, just stop. There are a ton of problems with the animations. The engine performs poorly, especially in first-person. It seems they’re using the same models for both first and third-person perspectives. Their entire aim-down-sights (ADS) system feels like it’s implemented as an abrupt button press rather than a smooth, dynamic transition.”

Bethesda Game Studios, Bethesda Softworks logos
Bethesda Game Studios, Bethesda Softworks

Reisdorf speculated that Bethesda might struggle to dedicate sufficient attention to weapon and item mechanics due to the immense scale of the worlds they create. Nevertheless, he firmly believes that for a game featuring firearms, the weapons themselves must be a central focus:

“If you’re going to make a shooter, then the guns are your main characters.”

The veteran developer expressed his willingness to personally assist in refining Fallout’s shooting mechanics, should Bethesda’s director, Todd Howard, be open to the collaboration.

By Gareth Wickshire

A Manchester-based gaming journalist with over eight years of experience covering the UK gaming scene. Started as a freelance writer for indie gaming blogs before establishing himself as a trusted voice in the industry. Specializes in breaking news about British game developers and emerging gaming trends. Known for his in-depth coverage of gaming events across England and insightful interviews with industry professionals.

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