Wed. Apr 1st, 2026

From Belarusian Cyberpunk to “Anime-GTA”: What to Play in April 2026

Game artwork featuring futuristic city and characters

If you thought you could catch your breath after March’s releases, think again: April 2026 promises an equally packed gaming schedule. Developers are set to launch over two dozen titles, ensuring there’s something to captivate every player. The lineup ranges from atmospheric Belarusian cyberpunk and anime-style “GTA” RPGs, to chilling horrors, chaotic cooperative experiences with quirky humor, and serene journeys in a hippie-style camper van.

Top Releases of April

REPLACED (PC, Xbox Series X|S) — April 14

REPLACED, one of April’s most anticipated releases, is a narrative-driven cyberpunk action-platformer set in an alternate 1980s America after a nuclear catastrophe. Players control R.E.A.C.H., an artificial intelligence unwillingly trapped in a human body. Instead of sprawling open-world ambitions, Belarusian Sad Cat Studios focuses on meticulous atmosphere and handcrafted world-building. Dark neon-lit streets, corporate conspiracies, and a William Gibson-esque aesthetic create a dense, immersive experience. The narrative delves into themes of humanity, identity, and control, complementing the stylish 2D action. The game’s appeal lies in its focused approach, promising a gradual immersion into its world and a story unveiled through morally ambiguous characters, making it a compelling choice even for those less inclined towards platformers. However, it’s a stylish 2D action game, not a sprawling RPG, so expectations should be managed.

Gameplay screenshot from REPLACED
Gameplay screenshot from REPLACED
Gameplay screenshot from REPLACED
Gameplay screenshot from REPLACED

PRAGMATA (PC, PlayStation 5, Xbox Series X|S, Switch 2) — April 17

Since its announcement, Capcom’s PRAGMATA has captivated attention as one of the most intriguing sci-fi projects. The narrative centers on an unlikely duo: astronaut Hugh and a mysterious android girl named Diana, playing into the classic Japanese pop culture trope of protecting a fragile, innocent being. Gameplay-wise, it reimagines the third-person action genre as a puzzle-shooter. A key innovation is that both characters are fully functional: while the main protagonist engages in firefights and distracts enemies, Diana handles system hacking and influences the battlefield. This experimental approach positions PRAGMATA as a bold endeavor, aiming to transcend conventional genre clichés. The project’s success will hinge on how seamlessly the developers integrate action, spatial puzzle-solving, and the emotional bond between the characters.

Gameplay screenshot from PRAGMATA
Gameplay screenshot from PRAGMATA
Gameplay screenshot from PRAGMATA
Gameplay screenshot from PRAGMATA

Neverness to Everness (PC, PlayStation 5, iOS, Android) — April 29

Neverness to Everness is an open-world action RPG set in a modern urban fantasy environment. Developers at China’s Hotta Studio have blended anime aesthetics, urban exploration, car racing, and gacha mechanics. The game has already been dubbed a unique hybrid of GTA and contemporary Chinese RPGs. A strong emphasis is placed on life simulation and player freedom. Beyond engaging in boss battles, players can unwind in cafes, socialize, acquire real estate, or even launch their own businesses. Visually, the city promises to be expansive and intricately detailed, offering a wealth of activities for peaceful exploration. The primary challenge for the creators will be maintaining quality over time. Given the studio’s past experience with Tower of Fantasy, they will need to demonstrate that new mechanics, possibly inspired by competitors, have been thoughtfully reimagined and integrated for long-term player retention rather than merely copied.

Gameplay screenshot from Neverness to Everness
Gameplay screenshot from Neverness to Everness
Gameplay screenshot from Neverness to Everness
Gameplay screenshot from Neverness to Everness

Worth Noticing

Darwin’s Paradox! (PC, PlayStation 5, Xbox Series X|S, Switch 2) — April 2

Darwin’s Paradox! distinguishes itself among 2.5D platformers with its unique premise and stealth elements. The protagonist is Darwin, an intelligent octopus who, by chance, finds himself not in a cozy aquarium, but in the vast industrial factory of UFOOD. The game is built on an unusual blend of genres and continuous environmental interaction. The protagonist’s tentacles are used for traversing levels, solving puzzles, pulling levers, and clearing obstacles. Octopuses’ natural camouflage ability perfectly complements the stealth mechanics. The game’s industrial setting boasts its own charm and is filled with amusing cultural references, including allusions to the Metal Gear Solid series and classic cartoons. This inventive approach to platforming makes the project a potentially intriguing adventure.

Gameplay screenshot from Darwin\
Gameplay screenshot from Darwin\
Gameplay screenshot from Darwin\
Gameplay screenshot from Darwin\

ALL WILL FALL (PC) — April 3

ALL WILL FALL is an unusual colony-building simulator set in a world almost entirely covered by ocean. Players must construct a vertical floating city from rusty metal, overseeing its development and the survival of its settlers, drawing conceptual parallels to games like Frostpunk. The game’s strength lies in its uncompromising physics engine and engineering mechanics. Construction demands an understanding of Archimedes’ principles, weight distribution, stability, and wind loads; ignoring material resistance will cause the ambitious city to collapse into the water. At launch, developers offer eight detailed scenarios with unique challenges, providing over a hundred hours of gameplay. The presence of a powerful editor and Steam Workshop support guarantees the project a long lifespan through user-generated content.

Gameplay screenshot from ALL WILL FALL
Gameplay screenshot from ALL WILL FALL
Gameplay screenshot from ALL WILL FALL
Gameplay screenshot from ALL WILL FALL

People of Note (PC, PlayStation 5, Xbox Series X|S, Switch 2) — April 7

People of Note is positioned as a bold turn-based RPG where battles are intrinsically linked to musical performances. The story follows pop singer Cadence, who embarks on a quest for fame but finds loyal companions in a vibrant and musical world. The key feature of the combat system is musical mashups. Changing genres, controlled by different band members, not only alters the visual design of the arena but also the rhythm of turn-based encounters, transforming routine fights into interactive concerts. The developers have wisely addressed accessibility, allowing players to flexibly customize difficulty. Users can simplify battles or even disable dungeon puzzles to focus solely on the narrative and exploration of the colorful locations.

Gameplay screenshot from People of Note
Gameplay screenshot from People of Note
Gameplay screenshot from People of Note
Gameplay screenshot from People of Note

Samson (PC) — April 8

Samson delivers the impression of a brutal and grounded crime action game, drawing inspiration from the atmosphere of 1990s Northeastern US metropolitan areas. The protagonist returns to his hometown of Tyndalston, where his sister has been taken hostage by local gangsters over old debts. The project emphasizes a “decisions with consequences” mechanic and simplified roguelike elements. Samson is on a timer, descending into the city’s underbelly daily to complete missions. Every choice the hero makes impacts the world: the further he delves into brutality, the harsher the city’s response. The game is developed by Liquid Swords, a studio founded by Just Cause series creator Christofer Sundberg. Gameplay combines close-quarters melee combat and no-rules racing, creating a localized but intensely dramatic experience.

Gameplay screenshot from Samson
Gameplay screenshot from Samson
Gameplay screenshot from Samson
Gameplay screenshot from Samson

The Occultist (PC, PlayStation 5, Xbox Series X|S) — April 8

The Occultist is a single-player first-person adventure horror game focused on investigating paranormal phenomena. Protagonist Alan Rebels arrives at the ominous Godstone Island, where an occult sect conducted horrific experiments in the mid-last century, all in a quest to find his missing father. The game deliberately eschews a classic combat system in favor of an oppressive atmosphere, stealth, and intricate puzzles. A mystical pendulum becomes the hero’s most crucial tool, unlocking four unique mechanics for interacting with and altering the environment. This is the debut release for Spanish studio DALOAR, yet the project has already garnered several industry awards during development. The use of modern graphical technologies and a meticulously crafted soundtrack aim to provide deep immersion into the chilling story.

Gameplay screenshot from The Occultist
Gameplay screenshot from The Occultist
Gameplay screenshot from The Occultist
Gameplay screenshot from The Occultist

We Gotta Go (PC) — April 14

We Gotta Go continues the trend of cooperative sandbox games where social interaction and shared chaos take precedence over cutting-edge graphics. The game challenges a group of friends to escape a complex escape room while simultaneously contending with escalating anxiety and rather mundane problems. The gameplay loop is built around a humorous and absurd concept: the consequences of eating spoiled burritos force characters to act under severe time pressure. Mistakes in spatial problem-solving are inevitable here, and these very errors generate the lion’s share of the fun. The project openly leans into dark and “toilet” humor, but does so consciously. The game’s success will depend on how well its mechanics can consistently create comical and unpredictable situations for players gathered in voice chat.

Gameplay screenshot from We Gotta Go
Gameplay screenshot from We Gotta Go
Gameplay screenshot from We Gotta Go
Gameplay screenshot from We Gotta Go

MOUSE: P.I. For Hire (PC, PlayStation 5, Xbox Series X|S, Switch, Switch 2) — April 16

MOUSE: P.I. For Hire stands out as one of the year’s most stylistically distinctive releases. It’s a retro first-person shooter whose visual design meticulously recreates the aesthetic of classic 1930s American animation, complete with monochromatic visuals and characteristic character designs. Beneath the appealing cartoon exterior lies a classic noir detective story, featuring a fitting soundtrack and colorful characters. Players will not only engage in dynamic shootouts but also conduct investigations using a dedicated evidence board. A substantial amount of content is promised: 12 to 20 hours of gameplay, 10 unique biomes, and a branching weapon modification system. This release has long been on players’ watchlists, and now the developers must prove that behind the stunning visuals lies an equally robust shooter.

Gameplay screenshot from MOUSE: P.I. For Hire
Gameplay screenshot from MOUSE: P.I. For Hire
Gameplay screenshot from MOUSE: P.I. For Hire
Gameplay screenshot from MOUSE: P.I. For Hire

Cthulhu: The Cosmic Abyss (PC, PlayStation 5, Xbox Series X|S) — April 16

Cthulhu: The Cosmic Abyss offers a fresh take on H.P. Lovecraft’s work, transplanting cosmic horror into a sci-fi setting. In 2053, corporations mining resources from the ocean depths inadvertently awaken an ancient evil, prompting the protagonist to investigate. The game is developed by Big Bad Wolf studio, which has prior experience with the genre from 2018’s Call of Cthulhu. In this new project, they emphasize a single-player narrative, the claustrophobic atmosphere of an underwater station, and a mechanic of gradual sanity loss upon encountering the unknown. An interesting innovation is an AI companion who helps the protagonist cling to reality during Cthulhu’s mental assaults. The project is being developed on Unreal Engine 5, promising excellent visuals, but leaving optimization questions open.

Gameplay screenshot from Cthulhu: The Cosmic Abyss
Gameplay screenshot from Cthulhu: The Cosmic Abyss
Gameplay screenshot from Cthulhu: The Cosmic Abyss
Gameplay screenshot from Cthulhu: The Cosmic Abyss

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors (PC, PlayStation 5, Xbox Series X|S, Switch, iOS, Android) — April 21

Vampire Crawlers is an unexpected evolution of the hyper-popular Vampire Survivors, transplanting the familiar universe into a first-person card roguelike genre. The project aims to carve out a niche currently dominated by Slay the Spire, offering its signature fast-paced tempo. Players will journey through recognizable locations from the original game, encounter familiar characters, and face known monsters. However, instead of automatically mowing down hordes of enemies, they will now strategically (but quickly) assemble card decks and build devastating synergies. A particular emphasis is placed on a “turbo” mode, designed to preserve the original’s dynamism within a turn-based format.

Gameplay screenshot from Vampire Crawlers
Gameplay screenshot from Vampire Crawlers
Gameplay screenshot from Vampire Crawlers
Gameplay screenshot from Vampire Crawlers

Outbound (PC, PlayStation 5, Xbox Series X|S, Switch, Switch 2) — April 23

Outbound is a cozy exploration sandbox that romanticizes life on the road and sustainable living. Players will travel through picturesque biomes in an electric microbus, styled after an iconic hippie van, transforming it into a full-fledged mobile home. At the core of the gameplay are peaceful crafting, pet care, and foraging. The developers emphasize green technologies: solar panels are used to power the base, and organic vegetables can be grown directly on the roof of the van for sustenance. The phenomenal audience interest in the project is easily explained. The game offers excellent virtual escapism for tired city dwellers, blending meditative base management with the aesthetic of continuous travel into nature.

Gameplay screenshot from Outbound
Gameplay screenshot from Outbound
Gameplay screenshot from Outbound
Gameplay screenshot from Outbound

Tides of Tomorrow (PC, PlayStation 5, Xbox Series X|S) — April 22

Tides of Tomorrow distinguishes itself from other adventures with a unique asymmetrical multiplayer concept. Instead of being solely responsible for their own decisions, players encounter the consequences of choices made by friends, streamers, or random users before them. The action unfolds in a watery post-apocalyptic world with a “plasticpunk” aesthetic. This ecological dystopia is ravaged not only by global pollution but also by a mysterious disease. Players must survive in a distorted reality and attempt to rectify the mistakes of their predecessors. The narrative offers high variability and multiple endings. How you resolve the local and global problems of this world will directly influence the starting conditions and storyline for players who launch the campaign after you.

Gameplay screenshot from Tides of Tomorrow
Gameplay screenshot from Tides of Tomorrow
Gameplay screenshot from Tides of Tomorrow
Gameplay screenshot from Tides of Tomorrow

WILL: Follow The Light (PC, PlayStation 5, Xbox Series X|S) — April 28

WILL: Follow The Light is a cinematic adventure game that emphasizes the harsh realism of northern wilderness. The protagonist, a solitary lighthouse keeper named Will, embarks on a perilous journey across stormy seas and icy barren lands to rescue his missing son. Gameplay consists of a series of realistic spatial puzzles and survival simulation. Players will manually control yacht sails, tune radio stations for communication, and manage a dog sled across thin ice, relying on logic and environmental physics. This is the debut work from TomorrowHead Studio, created on Unreal Engine 5. The developers aim to combine advanced graphical technologies with grounded, tactile gameplay and a touching story about family bonds.

Gameplay screenshot from WILL: Follow The Light
Gameplay screenshot from WILL: Follow The Light
Gameplay screenshot from WILL: Follow The Light
Gameplay screenshot from WILL: Follow The Light

Early Access

Road to Vostok (PC) — April 7, 2026

Road to Vostok is a hardcore single-player looter-shooter set in a post-apocalyptic border zone between Finland and Russia. Players must survive in an exclusion zone and conduct dangerous raids into the mysterious “Vostok” territory in search of valuable loot. Unlike popular multiplayer counterparts, the danger here comes from well-developed artificial intelligence: bandits and military factions. The game features a strict permadeath system – dying means losing all collected gear – and its economy is based solely on bartering. The Finnish developers explicitly state that the project is launching into Early Access in a basic state, and full development will take two to four years. Additionally, the game will not support Russian at launch, requiring a basic understanding of English.

Gameplay screenshot from Road to Vostok
Gameplay screenshot from Road to Vostok
Gameplay screenshot from Road to Vostok
Gameplay screenshot from Road to Vostok

Expansions, Re-releases

Starfield: Terran Armada (PC, PlayStation 5, Xbox Series X|S) — April 7

Terran Armada is a substantial content expansion for Starfield, strategically timed with the game’s release on new platforms. This former console exclusive will reach a new audience in its best technical form, featuring bug fixes and refined balance. The updated version’s technical enhancements include full 4K at 60 frames per second, accelerated loading times, and integration of DualSense controller haptic feedback. These improvements aim to provide the most comfortable immersion into Bethesda’s space RPG. The expansion itself introduces a new storyline centered on a threat from the mysterious Terran Armada fleet and robotic soldiers. It offers an excellent reason to return to Starfield for those who have already completed the main campaign and the Shattered Space expansion. A free “Free Lances” update will also be released on the same day, featuring seamless ship travel through space, new points of interest, expanded endgame mechanics, and numerous other improvements.

Gameplay screenshot from Starfield: Terran Armada
Gameplay screenshot from Starfield: Terran Armada
Gameplay screenshot from Starfield: Terran Armada
Gameplay screenshot from Starfield: Terran Armada

Atomic Heart: Blood on Crystal (PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S) — April 16

Blood on Crystal is the fourth and final expansion for Atomic Heart, designed to conclude the story of Facility 3826. The developers move away from the experimental mechanics of previous DLCs, returning to the classic formula: familiar heroes, the trusty AK, and dialogues with ZRAZ. Events will unfold on the mysterious “Wave” platform and within the “Crystal” complex. Players will encounter polymorphs – new enemies capable of manipulating polymer and changing forms mid-battle, requiring rapid adaptation to situations. Beyond challenging bosses, the expansion is set to unveil the main intrigue – ZRAZ’s true intentions. This is a crucial release for the studio, intended to provide a grand and fitting conclusion to the post-launch support for their successful shooter.

Gameplay screenshot from Atomic Heart: Blood on Crystal
Gameplay screenshot from Atomic Heart: Blood on Crystal
Gameplay screenshot from Atomic Heart: Blood on Crystal
Gameplay screenshot from Atomic Heart: Blood on Crystal

Diablo IV: Lord of Hatred (PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S) — April 28

Lord of Hatred is the second narrative expansion for Diablo IV, continuing the events after the conclusion of Vessel of Hatred. The primary content addition will be two new playable classes: the classic faith-defender Paladin and the dark spellcaster Warlock. The story campaign will transport players to the entirely new region of Skovos, where a confrontation with Mephisto, the Lord of Hatred, will unfold. Developers promise to significantly expand the universe’s lore and introduce new, grim dungeons for exploration. Beyond global additions, Blizzard is implementing several important system improvements. The maximum character level will increase from 60 to 70, and the fishing mechanic, previously limited to one zone, will become available throughout Sanctuary, adding peaceful activities between demon purges.

Gameplay screenshot from Diablo IV: Lord of Hatred
Gameplay screenshot from Diablo IV: Lord of Hatred
Gameplay screenshot from Diablo IV: Lord of Hatred
Gameplay screenshot from Diablo IV: Lord of Hatred

By Gareth Wickshire

A Manchester-based gaming journalist with over eight years of experience covering the UK gaming scene. Started as a freelance writer for indie gaming blogs before establishing himself as a trusted voice in the industry. Specializes in breaking news about British game developers and emerging gaming trends. Known for his in-depth coverage of gaming events across England and insightful interviews with industry professionals.

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