Mon. Apr 6th, 2026

PlayStation Fans Stunned: 12-Year-Old PS4 Racer DriveClub Still Looks Next-Gen

Screenshot from DriveClub featuring a car in heavy rain, showcasing realistic weather effects.

A wave of nostalgia is sweeping across social media for the iconic racing game DriveClub, originally released on PlayStation 4. Many still consider it one of the most unjustly underrated titles of its generation.

It all began with a viral short video showcasing the game’s stunning rain effects, which, to players’ surprise, continue to impress with their detail and realism. The PlayStation community is amazed: the project is already 12 years old, yet its visuals look significantly better than many modern titles, even running at 1080p and 30 frames per second on the original console.

While the majority of memories surrounding DriveClub are positive, discussions about the game persist. Some leverage its example to criticize modern developers for a perceived lack of innovation or “laziness,” while others remind that beneath the impressive graphics lay gameplay mechanics that weren’t always the deepest or most varied.

DriveClub’s initial launch was fraught with problems. Originally intended as a PS4 launch exclusive, it only arrived a year later and in a notably “raw” state. In an era dominated by open-world games, Evolution Studios’ classic track-based racing structure felt somewhat outdated, though today, such an approach might be much more warmly received.

Despite its challenging start, Evolution Studios actively continued to support the game, adding spectacular weather effects, new car models, and even motorcycles. Over time, DriveClub managed to achieve cult status and received a dedicated version for PlayStation VR.

Unfortunately, Evolution Studios was later closed down. In the face of fierce competition and the dominance of giants like Gran Turismo and Forza Horizon, such a fate often befalls many talented teams whose projects don’t achieve global mega-hit status.

The modern racing game market remains incredibly competitive and demanding. This is evident in the difficulties new projects, such as Screamer or the latest Sonic Racing, face in trying to capture a wide audience and critical acclaim.

By Gareth Wickshire

A Manchester-based gaming journalist with over eight years of experience covering the UK gaming scene. Started as a freelance writer for indie gaming blogs before establishing himself as a trusted voice in the industry. Specializes in breaking news about British game developers and emerging gaming trends. Known for his in-depth coverage of gaming events across England and insightful interviews with industry professionals.

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