Steam researcher and consultant Chris Zukowski shared valuable insights at the Game Developers Conference (GDC) regarding the monetization strategies of successful indie games that boast high wishlists and sales figures.
According to Zukowski, developers have two “must-do” types of downloadable content (DLC) that offer exceptional returns for minimal effort: supporter packs and digital soundtracks.
Supporter packs essentially act as a direct “tip jar” for developers, providing players with simple, non-essential bonuses like cosmetic items. Zukowski famously characterized these offerings, stating, “These are completely useless cosmetics, but they are worth it.”
He emphasized that, unlike traditional content expansions which frequently draw criticism from players who feel content was held back from the base game, supporter packs and standalone soundtracks are generally well-received and avoid such complaints.
To illustrate the profitability, one developer reported earning a substantial $11,531 from supporter pack sales alone, with a modest 2.59% conversion rate. Zukowski powerfully summarized this by saying,
This is an $11,000 texture.
Another compelling example demonstrated a digital soundtrack generating $60,980 with a 2.8% conversion. These figures underscore Zukowski’s core message: even with relatively low player conversion rates, these specific types of DLC prove to be incredibly lucrative due to their inherently minimal development and maintenance costs.

