Wed. Mar 11th, 2026

The Witcher 4 Embraces Cutting-Edge RTX Technology, Following Cyberpunk 2077’s Footsteps

Concept art from The Witcher 4 showing snowy mountains and a feline medallion, symbolizing the new saga.

CD Projekt Red (CDPR) continues its commitment to integrating advanced technologies into its games.

While Cyberpunk 2077 served as a prominent showcase for various NVIDIA technologies, the upcoming installment in The Witcher franchise is also poised to impress players with similar innovations.

The Witcher 4 will incorporate NVIDIA RTX Mega Geometry. This technology is specifically designed to accelerate the creation of Bounding Volume Hierarchy (BVH) models for clustered geometry systems, which are crucial components for efficiently rendering ray-traced scenes.

NVIDIA presentation slide illustrating the benefits of RTX Mega Geometry for optimizing ray tracing in complex environments with millions of objects.

This advancement promises to enable robust ray tracing even in extremely demanding scenes, reportedly involving “millions of objects,” while maintaining strong performance levels.

Ultimately, RTX Mega Geometry aims to significantly enhance the scalability of ray tracing, particularly within dense environments and when rendering intricate meshes and highly detailed objects, providing a more immersive visual experience.

NVIDIA presentation slide demonstrating improved ray tracing scalability and performance metrics achieved with RTX Mega Geometry.

By Gareth Wickshire

A Manchester-based gaming journalist with over eight years of experience covering the UK gaming scene. Started as a freelance writer for indie gaming blogs before establishing himself as a trusted voice in the industry. Specializes in breaking news about British game developers and emerging gaming trends. Known for his in-depth coverage of gaming events across England and insightful interviews with industry professionals.

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