
CD Projekt Red (CDPR) continues its commitment to integrating advanced technologies into its games.
While Cyberpunk 2077 served as a prominent showcase for various NVIDIA technologies, the upcoming installment in The Witcher franchise is also poised to impress players with similar innovations.
The Witcher 4 will incorporate NVIDIA RTX Mega Geometry. This technology is specifically designed to accelerate the creation of Bounding Volume Hierarchy (BVH) models for clustered geometry systems, which are crucial components for efficiently rendering ray-traced scenes.

This advancement promises to enable robust ray tracing even in extremely demanding scenes, reportedly involving “millions of objects,” while maintaining strong performance levels.
Ultimately, RTX Mega Geometry aims to significantly enhance the scalability of ray tracing, particularly within dense environments and when rendering intricate meshes and highly detailed objects, providing a more immersive visual experience.


