Alan Wake 2 on PS5 Pro: PSSR 2.0 Elevates Graphics to New Levels
Remedy is harnessing the capabilities of PSSR 2.0 on the PlayStation 5 Pro, delivering a substantial upgrade to Alan Wake 2's visual presentation. Specialists at Digital Foundry have rigorously tested the game and report remarkable enhancements, noting that the project appears significantly better, especially when running in performance mode.
Previously, Alan Wake 2, utilizing an earlier iteration of PSSR, ran at 60 FPS with an internal resolution of 864p, which was then upscaled to 4K. This often led to issues with fine details, vegetation rendering, cable depiction, and noticeable flickering. According to Digital Foundry, it is precisely in these challenging areas that the improved PSSR version yields its most impactful benefits.
Following the update, forests and dense vegetation now appear much cleaner, the distracting "pixel crawl" effect on leaves has been eradicated, and temporal lighting exhibits greater stability. The overall consistency of the image during motion has also seen a significant boost: streets no longer exhibit shimmering, and entire scenes feel more stable. While thin lines and cables are not yet entirely flawless, the improvement is palpable, making the visual content appear more convincing and cohesive in 4K resolution.
In the 30 FPS quality mode, the effects of PSSR 2.0 are less pronounced, and the existing limitations of ray tracing technology persist. Digital Foundry emphasizes that PSSR 2.0 is not designed to replace advanced technologies like ray reconstruction; instead, it serves as a powerful image scaling tool that works to enhance the game's native rendered output.
Fresh materials — Gaming News

UK Government Launches £30 Million Funding for Game Development Sector
The British government has initiated the newest stage of its dedicated Games Growth Package. A significant sum of £28.5 million has been earmarked and will be distributed via the UK Games Fund. The primary objective of this allocation is to provide crucial support for developers in their nasce

ESA's iicon Conference Expands Speaker Lineup, Featuring EA Sports CEO Andrew Wilson and Industry Leaders
The Entertainment Software Association (ESA), a US trade organization, has announced a significant addition to the speaker roster for its new conference, iicon. EA Sports CEO Andrew Wilson will be a featured speaker, joining an impressive assembly of executive talent. Other notable participant

Sara Veal's Framework for a More Sustainable and Supportive Games Industry
Games London recently announced the selected participants for its annual Ensemble initiative. This marks the eighth year of the program, which focuses on highlighting the accomplishments and individual paths of underrepresented creatives within the UK's games sector. English Translation:

UK Games Market Reaches £8.7 Billion in 2025
The United Kingdom's video game industry experienced significant expansion, achieving a market value of £8.7 billion in 2025. This figure is based on the annual consumer games market valuation conducted by UKIE. English Translation: The United Kingdom's video game industry experienced

Neople Reorganizes Development Teams for The First Berserker: Khazan
Nexon's subsidiary, Neople, has undergone a restructuring of its development teams. This strategic move coincides with the highly anticipated game, The First Berserker: Khazan, entering its concluding development stages. The company has emphasized that this reorganization did not involve any em

Gunzilla Games, Developer of Off the Grid and Owner of Game Informer, Accused of Failing to Pay Staff Salaries
Former and current employees of Gunzilla Games, the studio behind the blockchain game Off The Grid and owner of the US gaming publication Game Informer, claim they have not received salaries for several months.