Breathedge 2 Developers Overhaul Gameplay Based on Feedback
Following extensive feedback, the developers of the comedic survival game Breathedge 2 concluded that significant changes were necessary for their upcoming title.
The creators recently released a new development diary, announcing a substantial overhaul of the game's core gameplay. They humorously highlighted the paradoxical situation:
"Watch our hands: the demo version was positively received by those who tried it, it made it onto the list of popular demos at the festival, and received very good ratings on Steam. What does that mean? It means it needs to be thrown out and rebuilt from scratch! Correct. This is what we've been actively doing."
The developers explained that while they successfully addressed many issues from the original Breathedge, such as the "suffocating oxygen timer," the demo inadvertently "shed its gameplay" in the process.
"The incredible density of dialogues, events, items, and quests simply overloaded players' brains and masked a nearly complete absence of core mechanics. While this might work for a short test segment, it's completely unsuitable for a full-fledged 'survivor' game."
Consequently, the team has decided to shift the gameplay's core focus.
"Previously, the core of progression involved gathering a certain number of resources to reach a conveniently marked quest objective. Now, the emphasis is on overcoming external, global challenges and obstacles. We might see our desired destination but be unable to reach it due to cold, heat, hostile robots, or other impediments. How the player overcomes this problem – by assembling protective gear, rushing through with medkits, or finding an alternative route – is entirely up to them. Resource gathering, of course, will still be present, but it will be more of a mechanical action within a micro-cycle rather than the primary goal itself."
According to the developers, the quest objectives themselves will be more amorphous, akin to the first game. Players will need to explore their surroundings and "flick switches" to achieve their goals. The crafting system is also being significantly deepened.
Breathedge 2 is currently slated for an Early Access launch in Q3 2026.
Fresh materials — Gaming News

UK Government Launches £30 Million Funding for Game Development Sector
The British government has initiated the newest stage of its dedicated Games Growth Package. A significant sum of £28.5 million has been earmarked and will be distributed via the UK Games Fund. The primary objective of this allocation is to provide crucial support for developers in their nasce

ESA's iicon Conference Expands Speaker Lineup, Featuring EA Sports CEO Andrew Wilson and Industry Leaders
The Entertainment Software Association (ESA), a US trade organization, has announced a significant addition to the speaker roster for its new conference, iicon. EA Sports CEO Andrew Wilson will be a featured speaker, joining an impressive assembly of executive talent. Other notable participant

Sara Veal's Framework for a More Sustainable and Supportive Games Industry
Games London recently announced the selected participants for its annual Ensemble initiative. This marks the eighth year of the program, which focuses on highlighting the accomplishments and individual paths of underrepresented creatives within the UK's games sector. English Translation:

UK Games Market Reaches £8.7 Billion in 2025
The United Kingdom's video game industry experienced significant expansion, achieving a market value of £8.7 billion in 2025. This figure is based on the annual consumer games market valuation conducted by UKIE. English Translation: The United Kingdom's video game industry experienced

Neople Reorganizes Development Teams for The First Berserker: Khazan
Nexon's subsidiary, Neople, has undergone a restructuring of its development teams. This strategic move coincides with the highly anticipated game, The First Berserker: Khazan, entering its concluding development stages. The company has emphasized that this reorganization did not involve any em

Gunzilla Games, Developer of Off the Grid and Owner of Game Informer, Accused of Failing to Pay Staff Salaries
Former and current employees of Gunzilla Games, the studio behind the blockchain game Off The Grid and owner of the US gaming publication Game Informer, claim they have not received salaries for several months.