Code Vein 2 Gets Easier: Developers Rework Balance and Boost Performance
Bandai Namco continues its efforts to refine the anime-inspired soulslike game, Code Vein 2.
Code Vein 2 recently received a series of updates, specifically patches 1.0.4 and 1.0.5, significantly enhancing gameplay and making it more accessible to a wider player base. These updates introduce numerous changes designed to ease combat encounters and make the overall game experience more intuitive and dynamic.
A key improvement is the acceleration of character actions: dodging and ability usage are now faster, and the delay between attacks has been reduced.
Conversely, developers have toned down bosses by decreasing their attack frequency and making them easier to stun. This means players can not only land hits faster but also have more opportunities to deal damage, facing less pressure from these formidable foes.
Beyond the combat enhancements, the patches also addressed other facets of the game. Additional resurrection monuments have been placed, character walk and run animations have been refined, and sound effects for specific actions like parrying and back attacks have been improved.
Furthermore, the computational load for certain bosses and dungeons has been reduced. This lowers the strain on the system and eliminates critical frame rate drops in specific scenarios.
More updates are anticipated in the coming weeks, promising continued optimization for Code Vein 2. The next patch is slated to improve enemy and NPC physics, reduce CPU load during enemy spawns, and resolve performance issues encountered when loading new locations.
Fresh materials — Gaming News

Alleged Hacker Arrested Over GTA Online Daily Revenue Leak
Dutch police arrested a 24-year-old man from Amsterdam. Authorities link him to ShinyHunters, a hacking group the FBI suspects leaked confidential GTA Online revenue figures earlier this year. The Dutch National Police announced the arrest on September 28. Reuters identified th

No More Robots' Nine-Year Journey to Releasing Their First Self-Developed IP: "This Sounds So Naive and Stupid, But Somehow It's Working"
It has been nine years since Mike Rose founded the indie game publisher No More Robots. The company has achieved considerable success, partly thanks to its back catalog, which includes the popular bike-riding game Descenders, the inaugural release under the No More Robots banner and a

Blizzard Workers Ratify First Union Contract with Microsoft
Blizzard Entertainment, now under the ownership of Microsoft, has successfully negotiated and ratified its inaugural union contract. This landmark agreement was approved by a workforce vote encompassing just under 1,900 staff members. The newly established contract introduces s

Lego Digital Play Acquires Mobile Studio Offroad Games
Lego Digital Play has officially acquired Offroad Games, a mobile development studio based in the UK. Offroad Games, established by a group of former Space Ape Games employees, revealed the acquisition in a statement on LinkedIn, describing it as a "tremendously exciting new

Arm Unveils Mobile-First AI Reconstruction Technology, Distinct from DLSS 5's 'Black Box' Approach
Arm, the British semiconductor and software design firm, has announced its latest advancements in AI computing at the Arm Everywhere China event in Shanghai. The company aims to establish a comprehensive AI-native computing ecosystem with its new AI-native compute platform CSS for Mob

US Senate Investigates Roblox: Child Safety Under Scrutiny
The US Senate's Crime and Counterterrorism Subcommittee has initiated an investigation into Roblox, expressing concerns that the platform may be prioritizing revenue and user engagement over the safety of children. Senators Josh Hawley and Dick Durbin, in a letter to Roblox CE