DOOM Shooter Launched on DNS
The legendary game continues to be launched in highly unconventional ways.
Recently, Adam Rice posed an intriguing question: is it possible to run DOOM using DNS (Domain Name System)?
The developer stored the necessary game data within TXT records, with each record capable of containing approximately 2,000 characters:
"The idea is to load the entire game engine and its assets from DNS TXT records, put everything into memory, and run the game. No downloads, installers, or files on disk. My goal is to fully load the game into memory solely using public DNS queries."
Adam Rice concluded that a DOOM port written in a language capable of being loaded into Windows memory without requiring any files was essential:
"C# is often used for this by cybercriminals, but I don't know C# and wasn't going to rewrite the DOOM source code myself, so I started my search there. I found `managed-doom` — a pure C# port of the original DOOM engine. Managed .NET assemblies can be loaded directly from raw bytes, no files on the file system are required. In theory, this allowed loading the compiled game code from DNS and running it without touching the disk."
The plan proved successful, and the developer was able to successfully launch DOOM. To conserve space in this version, all sound had to be completely removed.
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