Dota 2 Community Outcry Prompts Valve to Release Patch 7.41, Removing Aspects and Reworking Gameplay
Recent player dissatisfaction has led to a surge of negative reviews for Dota 2 on Steam, resulting in the game's "recent reviews" status turning "mixed."
Many frustrated users appended their reviews with the hashtag #MDGA (Make Dota Great Again), expressing weariness over what they perceived as "unconscionable treatment" of their beloved game and "repetitive updates" that offered little meaningful change.
Coincidentally, Valve promptly responded to the community's outcry by releasing Dota 2 update 7.41 shortly after.
The developers have introduced significant alterations to the map's landscape, core mechanics, and game balance:
- Aspects have been completely removed from the game.
- Innate abilities no longer scale with the levels of other abilities.
- All innate abilities that previously improved with other abilities now either grant immutable bonuses or scale with the hero's level.
- The spawn time for the first additional catapult has been reduced from 35:00 to 30:00.
- The initial spawn location of the Tormentor has been changed.
- Tormentor rifts have been moved closer to the Lotus Pools.
- Areas containing the Tormentor are now one level lower relative to the lane level.
- Lotus Pools have been slightly shifted towards the hard lane towers.
- Fixed a bug that, in certain cases, caused ward models to be replaced with an error model.
- When a hero uses a consumable on an ally or transfers a consumable to an ally within a 1200 radius (e.g., Tango), a corresponding indicator is displayed above both heroes.
- Component items in recipes are now ordered from most expensive to least expensive to make quick buying more predictable (exceptions include boots, Blink Dagger, and a few other items).
- An option has been added to settings, allowing players to hold the hero selection button to view their current vision radius, accounting for the fog of war.
- If a hero's inventory is full and the neutral item slot is occupied by an innate item (e.g., Witch Doctor's Gris-Gris ability), it is no longer possible to create a new neutral item; previously, the innate item would be consumed.
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