Pragmata: Flexible Gameplay Allows Non-Combat Runs via Unique Builds
Pragmata introduces an innovative combat system that seamlessly integrates hacking and shooting. Initially, some players voiced concerns that this blend of puzzles and action might not appeal to everyone. However, in a recent interview with Famitsu, Director Cho Yonghee and Producer Naoto Oyama reassured fans that the developers have meticulously crafted the game to accommodate a wide array of playstyles.
Naoto Oyama noted that the balance between hacking and firearms would be roughly equal at the start of the game. Nevertheless, as players progress, they will unlock various modules and abilities, allowing them to fully customize their gameplay experience to their preferences. Cho Yonghee emphasized that "depending on your build configuration, a single hack can sometimes deal more damage than a single shot, leading to significant variations in playstyles."
The developers confirmed that during a March preview, some players managed to complete the demo using only hacking, a testament to the system's flexibility. Interestingly, even the creators themselves prefer different approaches. Naoto Oyama admitted: "I lean towards hacking. Damage can be dealt by chaining hacks, gradually depleting enemy health. For quick burst damage, I use powerful weapons or multi-hack to instantly overload several targets." Cho Yonghee, conversely, favors a more dynamic style: "I approach Pragmata as an action game, frequently employing combat-based strategies. However, I sometimes switch to hacking. By combining various techniques, you can quickly finish off multiple enemies, effectively dealing with groups."
Pragmata is anticipated to launch on April 17, 2026, for PC (Steam), PS5, Xbox Series X|S, and Switch 2. A demo version of the game is already available.
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