Sony Cancels The Last of Us Online Multiplayer to Prioritize Intergalactic: The Heretic Prophet
Sony has made the strategic decision to cancel the highly anticipated multiplayer project set in The Last of Us universe, internally known as The Last of Us Online. This significant development occurred just one day before its scheduled official announcement. According to project director Vineet Agarwal, the game was nearing completion, being approximately 80% finished, and had demonstrated excellent internal performance. Substantial financial investments had already been poured into the project.
Since around 2020, Sony had actively invested in expanding its online gaming portfolio, aiming to solidify its presence in this competitive market segment. However, following the global COVID-19 pandemic, a notable shift in player behavior emerged, with interest in large-scale online entertainment gradually declining as many individuals resumed their pre-pandemic routines and returned to office work.
In response to these evolving market dynamics, Naughty Dog faced a crucial dilemma: continue development on the multiplayer title or reallocate all resources to a new single-player game under the direction of Neil Druckmann. Ultimately, the studio chose the latter, opting to focus its efforts on creating the next major single-player experience, such as Intergalactic: The Heretic Prophet. This decision underscores Naughty Dog's belief that single-player narrative-driven games are the cornerstone of its success, viewing the online venture as a more experimental endeavor.
Fresh materials — Gaming News

No More Robots' Nine-Year Journey to Releasing Their First Self-Developed IP: "This Sounds So Naive and Stupid, But Somehow It's Working"
It has been nine years since Mike Rose founded the indie game publisher No More Robots. The company has achieved considerable success, partly thanks to its back catalog, which includes the popular bike-riding game Descenders, the inaugural release under the No More Robots banner and a

Blizzard Workers Ratify First Union Contract with Microsoft
Blizzard Entertainment, now under the ownership of Microsoft, has successfully negotiated and ratified its inaugural union contract. This landmark agreement was approved by a workforce vote encompassing just under 1,900 staff members. The newly established contract introduces s

Lego Digital Play Acquires Mobile Studio Offroad Games
Lego Digital Play has officially acquired Offroad Games, a mobile development studio based in the UK. Offroad Games, established by a group of former Space Ape Games employees, revealed the acquisition in a statement on LinkedIn, describing it as a "tremendously exciting new

Arm Unveils Mobile-First AI Reconstruction Technology, Distinct from DLSS 5's 'Black Box' Approach
Arm, the British semiconductor and software design firm, has announced its latest advancements in AI computing at the Arm Everywhere China event in Shanghai. The company aims to establish a comprehensive AI-native computing ecosystem with its new AI-native compute platform CSS for Mob

US Senate Investigates Roblox: Child Safety Under Scrutiny
The US Senate's Crime and Counterterrorism Subcommittee has initiated an investigation into Roblox, expressing concerns that the platform may be prioritizing revenue and user engagement over the safety of children. Senators Josh Hawley and Dick Durbin, in a letter to Roblox CE

Three Epic Veterans Are Building an AI-Powered Game Engine to Break the Industry's Doom Cycle
In the current gaming landscape, Unity and Unreal Engine have long held a dominant position, powering approximately 70% of games released on Steam in 2025. While Godot has experienced notable growth and some major companies continue to utilize proprietary engines like Capcom's RE Engi