UK Games Development Sector Faces 'Most Severe Downturn on Record', TIGA Reports
The UK's video game development industry is currently undergoing its most significant decline ever, marked by a 4.5% year-on-year drop in employment.
Data from the TIGA "Making Games in the UK" report indicates that between May 2024 and September 2025, 491 companies shed 3,655 full-time positions. Over the same period, 513 expanding studios created 2,751 new roles, leading to a net reduction in the overall workforce.
Consequently, the total workforce shrank from 28,516 to 27,347 within this timeframe. Interestingly, the number of freelance contractors saw an increase, reaching over 4,245.
The UK currently hosts 2,110 game studios, a decrease from its peak of 2,175 in 2023.
During the research period, 206 companies either closed down or exited the games industry, accounting for 10.2% of all entities (both active and dissolved).
Larger studios, those employing more than 15 staff, bore the brunt of these changes, experiencing nearly 1,800 redundancies. In contrast, micro and small studios demonstrated resilience and growth, with companies employing one to four staff increasing by 3.2% and those with five to 15 employees growing by 9.2%.
Job losses were also observed across platforms, with console-focused studios seeing a 2.1% reduction, significantly less severe than the declines in mobile (12.9%) and PC (13.2%) development.
The creation of new studios faced ongoing challenges, plummeting by over 30% for the third year in a row. The number of start-ups decreased from 281 to 137 during the research period, reaching a 15-year low.
TIGA attributes this widespread decline in employment, layoffs, and sluggish studio growth to a combination of 'weak global sales, insufficient early-stage financing, and ongoing post-pandemic restructuring.'
In response, the trade association has implored the government to enhance the Video Games Expenditure Credit (VGEC). Their proposal includes implementing a 53% credit rate on 80% of costs for projects valued under £23.5 million, with the goal of significantly boosting the sector's Gross Value Added (GVA).
Such a measure, TIGA projects, could elevate the GVA by £482 million and generate nearly 7,000 jobs, including 896 direct development positions.
Additionally, TIGA recommends strengthening the UK Games Talent and Finance CIC to better 'enable more studios to start-up, scale-up, and grow.'
Richard Wilson, CEO of TIGA, emphasized the industry's strengths, stating, "The UK video games industry stands as the largest in Europe, boasting world-class talent, studios, and universities. Previous research by TIGA, in collaboration with the University of Portsmouth, demonstrates that the sector contributes £12 billion to the GVA."
He cautioned, however, that "After 14 years of continuous growth, we are now witnessing a decline of unparalleled magnitude and pace. Without decisive policy intervention, the UK faces the substantial risk of losing thousands of highly skilled jobs and falling behind international competitors who receive stronger support."
Wilson concluded by asserting that "Strengthening the VGEC has the potential to create thousands of development jobs, bolster studios' financial stability, facilitate the creation of new intellectual property, and ultimately guide the sector back towards a trajectory of growth."
Fresh materials — Gaming News

No More Robots' Nine-Year Journey to Releasing Their First Self-Developed IP: "This Sounds So Naive and Stupid, But Somehow It's Working"
It has been nine years since Mike Rose founded the indie game publisher No More Robots. The company has achieved considerable success, partly thanks to its back catalog, which includes the popular bike-riding game Descenders, the inaugural release under the No More Robots banner and a

Blizzard Workers Ratify First Union Contract with Microsoft
Blizzard Entertainment, now under the ownership of Microsoft, has successfully negotiated and ratified its inaugural union contract. This landmark agreement was approved by a workforce vote encompassing just under 1,900 staff members. The newly established contract introduces s

Lego Digital Play Acquires Mobile Studio Offroad Games
Lego Digital Play has officially acquired Offroad Games, a mobile development studio based in the UK. Offroad Games, established by a group of former Space Ape Games employees, revealed the acquisition in a statement on LinkedIn, describing it as a "tremendously exciting new

Arm Unveils Mobile-First AI Reconstruction Technology, Distinct from DLSS 5's 'Black Box' Approach
Arm, the British semiconductor and software design firm, has announced its latest advancements in AI computing at the Arm Everywhere China event in Shanghai. The company aims to establish a comprehensive AI-native computing ecosystem with its new AI-native compute platform CSS for Mob

US Senate Investigates Roblox: Child Safety Under Scrutiny
The US Senate's Crime and Counterterrorism Subcommittee has initiated an investigation into Roblox, expressing concerns that the platform may be prioritizing revenue and user engagement over the safety of children. Senators Josh Hawley and Dick Durbin, in a letter to Roblox CE

Three Epic Veterans Are Building an AI-Powered Game Engine to Break the Industry's Doom Cycle
In the current gaming landscape, Unity and Unreal Engine have long held a dominant position, powering approximately 70% of games released on Steam in 2025. While Godot has experienced notable growth and some major companies continue to utilize proprietary engines like Capcom's RE Engi