Valve Introduces New Pricing Model — $70 Games Could Cost 1800 Rubles in Russian Steam
Valve has updated its regional pricing system on Steam, introducing new tools for developers to determine game costs. These changes could lead to a significant reduction in game prices in Russia and other countries.
Developers now have three distinct methods for setting regional prices. The first is a direct conversion based on the current exchange rate. The second calculates prices based on the local purchasing power of users in a specific country. The third, a multi-currency approach, considers a complex set of factors, ranging from the local economy to the cost of comparable entertainment options.
The difference between these approaches is evident in practical examples. A $10 game, for instance, might be recommended for sale at approximately 790 rubles through direct conversion. However, when factoring in purchasing power, the recommendation drops to 260 rubles, while the multi-currency method suggests 465 rubles.
For more expensive releases, the disparity becomes even more pronounced. A standard $70 game could translate to 5550 rubles via direct conversion, but only 1800 rubles when based on purchasing power, or 2700 rubles using the multi-currency option.
It's important to note that the Steam platform merely provides these pricing recommendations. The ultimate decision on regional pricing rests solely with publishers and developers, meaning no automatic price adjustments will occur.
Consequently, the impact of this new feature is expected to be uneven. Smaller studios and indie developers, keen to adapt to local market conditions, are more likely to utilize these new tools actively. In contrast, larger publishers may continue to adhere to their established global pricing strategies.
Fresh materials — Gaming News

UK Government Launches £30 Million Funding for Game Development Sector
The British government has initiated the newest stage of its dedicated Games Growth Package. A significant sum of £28.5 million has been earmarked and will be distributed via the UK Games Fund. The primary objective of this allocation is to provide crucial support for developers in their nasce

ESA's iicon Conference Expands Speaker Lineup, Featuring EA Sports CEO Andrew Wilson and Industry Leaders
The Entertainment Software Association (ESA), a US trade organization, has announced a significant addition to the speaker roster for its new conference, iicon. EA Sports CEO Andrew Wilson will be a featured speaker, joining an impressive assembly of executive talent. Other notable participant

Sara Veal's Framework for a More Sustainable and Supportive Games Industry
Games London recently announced the selected participants for its annual Ensemble initiative. This marks the eighth year of the program, which focuses on highlighting the accomplishments and individual paths of underrepresented creatives within the UK's games sector. English Translation:

UK Games Market Reaches £8.7 Billion in 2025
The United Kingdom's video game industry experienced significant expansion, achieving a market value of £8.7 billion in 2025. This figure is based on the annual consumer games market valuation conducted by UKIE. English Translation: The United Kingdom's video game industry experienced

Neople Reorganizes Development Teams for The First Berserker: Khazan
Nexon's subsidiary, Neople, has undergone a restructuring of its development teams. This strategic move coincides with the highly anticipated game, The First Berserker: Khazan, entering its concluding development stages. The company has emphasized that this reorganization did not involve any em

Gunzilla Games, Developer of Off the Grid and Owner of Game Informer, Accused of Failing to Pay Staff Salaries
Former and current employees of Gunzilla Games, the studio behind the blockchain game Off The Grid and owner of the US gaming publication Game Informer, claim they have not received salaries for several months.