The provided text suggests that comparisons between Starfield and Mass Effect don’t accurately reflect Bethesda’s core game concept.
In a recent conversation with GamesRadar+, Bethesda’s Lead Artist, Istvan Pely, discussed the development philosophy behind Starfield:
“We were never going to make Mass Effect and create nine beautiful, fully realized […] planets, because that’s not the game we were building. We could never fill the space between them with all that content. It’s impossible.”
Instead, Pely clarified, Bethesda focused on refining its systems “to deliver content directly to the player.” He noted that for fans “who are truly drawn to Starfield,” this method resonates because “they understand that space is vast – that’s part of the appeal and charm.”
Ultimately, Bethesda’s objective was not to present players with a limited collection of perfectly crafted planets, but to devise ways to aid them in exploring the immense galaxy that forms the foundation of Starfield.

