
The gaming industry has undergone a notable shift in the last decade, with cutting-edge graphics no longer being the primary driver of success, according to analytics firm Newzoo.
A recent report by Newzoo indicates that the player bases of Roblox and Minecraft are distinctly different from those who play traditional AAA games, with very little overlap between these groups. This suggests a significant divergence in player preferences and habits.
Ben Porter, Newzoo’s Director of Consulting, shared these findings at GDC, reiterating that the industry’s focus has moved beyond a simple pursuit of graphical fidelity.
The research demonstrates that players of Roblox and Minecraft frequently share an audience with major live-service games. Key examples include:
- Fortnite: shows a 55% overlap with Roblox players and 46% with Minecraft players.
- Grand Theft Auto V: exhibits 28% and 25% overlap respectively.
- Call of Duty: has a 26% overlap with Roblox and 22% with Minecraft players.

Conversely, the situation is quite different for traditional single-player AAA titles. Porter highlighted that a Roblox player is approximately 0.4 times less likely to launch a game such as Monster Hunter Wilds compared to an average PlayStation or Xbox gamer.
Games that the Minecraft audience plays significantly less often include:
- Clair Obscur: Expedition 33
- Assassin’s Creed: Shadows
- Borderlands 4
- Ghost of Yōtei
- NBA 2K26
- EA Sports Madden NFL 26
The list of least popular games for Roblox players is similar, featuring titles such as:
- Monster Hunter Wilds
- Borderlands 4
- Assassin’s Creed: Shadows
- Ghost of Yōtei
- Alan Wake 2

Analysts largely attribute these trends to demographics. A substantial segment of the Roblox and Minecraft player base consists of younger individuals who possess ample free time but operate with limited budgets. Consequently, these players are less inclined to purchase expensive AAA projects, gravitating instead towards free-to-play or lower-cost gaming experiences.

